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5e Spells

Banishing Smite 5e

April 30, 2022

Banishing Smite has one thing going for it: you can banish a low health target elsewhere in addition to the force damage. This CAN be worth it, but it's trickier to evaluate than it looks.

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Beast Sense 5e

April 30, 2022

Beast Sense is at its best with trained animals. Should you end up with a ranger Animal Companion or pick up a pet you manage to animal handle your way into obedience, you can comfortably use this spell all the time, and functionally build a worse version of a familiar. You functionally get an inconspicuous scout capable of blending seamlessly in organic environments.

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Blade Ward 5e

April 30, 2022

There are just so few instances where any character will meaningfully gain something from Blade Ward. It is without a doubt one of the worst cantrips you could consider. Don’t go near it. Take utility cantrips, take Light, heck, take Resistance. Sure, both are bad, but at least you can reasonably prepare Resistance before a trap. Just don’t waste your time with Blade Ward.

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Blinding Smite 5e

April 30, 2022

If you’re in the market for something to hit home the “more righteous than thou” paladin, Blinding Smite helps fulfill that fantasy. It's a tool that can be fine, with a floor high enough you’ll never feel awful when something passes the blind save. When it works, it can rock a single enemy for a round or two, and that can absolutely be worth it.

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Chromatic Orb 5e

April 30, 2022

If you’re looking to build around a damage type, and want a basic tool to emphasize your connection to said damage type, Chromatic Orb has you covered. It's not embarrassingly bad, but it definitely is going to get outshone slightly by other options. If you’re not in the market for a specific damage type theme, I’d steer clear and take some tried and true damage options.

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Cloud of Daggers 5e

April 30, 2022

To maximize the damage on Cloud of Daggers, you’re going to want some friends, or other spells that push and pull around enemies. Cloud of Daggers can deal damage to a creature every turn in initiative, meaning the only ceiling on its damage is the number of creatures you can get to take turns that can move something through the cloud.

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Circle of Power 5e

April 29, 2022

Big area of effect buff spells can be finicky. Concentration spells on paladins can feel impossible to use. Circle of Power lands in both camps; while the effect its offering is sweet, it just can’t flourish on the majority of paladins.

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Compelled Duel 5e

April 29, 2022

Compelled Duel was an experiment to bring the taunt and aggro mechanic to D&D, and while I think it was a noble effort, man, this spell SUCKS.

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Synaptic Static 5e

April 29, 2022

Synaptic Snap doesn’t require that much bookkeeping, has a relevant debuff I’m thrilled to see implemented like this, can always do something decent when you cast it the majority of the time, and fits a good amount of archetypes people want to play.

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Ensnaring Strike 5e

April 28, 2022

Ensnaring Strike ensures you have the most likely chance of wasting a slot by imposing disadvantage on ITSELF if a creature happens to be a bit bigger than you. This piles onto your already likely mediocre spell save DC to make an effect that’s going to be worse than a coin flip, and losing that coin flip costs you a spell slot for nothing at all.

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Elemental Weapon 5e

April 28, 2022

Elemental Weapon is D&D’s “catch all” for facilitating this fantasy, and does it in a way that I guess is acceptable, but I think you’ll struggle to find times you’d realistically want to cast it.

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Dissonant Whispers 5e

April 28, 2022

If you’re playing a bard, and want to be able to damage and control the battlefield, Dissonant Whispers delivers. Having this in your back pocket will make your life so much easier.

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Destructive Wave 5e

April 28, 2022

Like all the upper level half caster exclusive spells, Destructive Wave suffers from a poorly scaled spellcasting system. Spell levels at a fixed rate regardless of class leads to what should be powerful, impactful effects earned at the highest tiers of play feeling lackluster

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Crusader's Mantle 5e

April 27, 2022

Best case scenario for Crusader’s Mantle is in a group of martial characters fighting undead (specifically zombies). Granting radiant damage to all your friends stands out there as the damage type matters and they all can use the buff meaningfully.

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Crown of Madness 5e

April 27, 2022

If you’re an enchanter looking to play the mind controller archetype, this is going to be your bread and butter for a large chunk of the game. It functions at its best against groups of moderately threatening enemies in medium numbers.

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Cordon of Arrows 5e

April 27, 2022

If this spell did twice as much damage, it’d still be pretty bad, but at least feel usable. 8d6 damage maximum for a 2nd level spell. You’re a 5th level character at this point, and you had to set up a trap of some kind to get the spell to effectively work.

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Conjure Volley 5e

April 27, 2022

Nowhere in the system is it more evident how horrendous the existence of half-casting is than here. When college or lore bards are the best users for the top end half-caster spells, you know there is a problem.

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Conjure Barrage 5e

April 27, 2022

Conjure Barrage is a ranger exclusive spell no other character would ever want to have. At 9th level, for one of your two 3rd level spell slots, you too can have the ability to fire out damage that roughly equates to damage sorcerers and wizards have been putting out since first level.

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Heroes' Feast 5e

April 27, 2022

Heroes’ Feast is the kitchen sink mentality for spells; just grab whatever you’ve got around and toss it together to see what comes out. Its part Aid, part Protection from Evil and Good, part Lesser Restoration, and part Protection from Poison

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Sleep 5e

April 27, 2022

Sleep is an old classic. Put your enemies to sleep as a non-violent means to end a confrontation… or make them easier to kill.

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