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  • Books
  • Shingles
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  • Bevan Tracts
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5e Druid Spells

Cantrips (0-Level)

Control Flames

Create Bonfire

Druidcraft

Frostbite

Guidance

Gust

Infestation

Magic Stone

Mending

Mold Earth

Poison Spray

Primal Savagery

Produce Flame

Resistance

Shape Water

Shillelagh

Thorn Whip

Thunderclap

1st-Level

Absorb Elements

Animal Friendship

Beast Bond

Charm Person

Create or Destroy Water

Cure Wounds

Detect Magic

Detect Poison and Disease

Earth Tremor

Entangle

Faerie Fire

Goodberry

Healing Word

Ice Knife

Jump

Longstrider

Protection from Evil and Good

Purify Food and Drink

Snare

Speak with Animals

Thunderwave

2nd-Level

Air Bubble

Animal Messenger

Augury

Barkskin

Beast Sense

Continual Flame

Darkvision

Dust Devil

Enhance Ability

Enlarge/Reduce

Find Traps

Flame Blade

Flaming Sphere

Gust of Wind

Healing Spirit

Heat Metal

Hold Person

Lesser Restoration

Locate Animals or Plants

Locate Object

Moonbeam

Pass without Trace

Protection from Poison

Skywrite

Spike Growth

Summon Beast

Warding Wind

Wither and Bloom

3rd-Level

Aura of Vitality

Call Lightning

Conjure Animals

Daylight

Dispel Magic

Elemental Weapon

Erupting Earth

Feign Death

Flame Arrows

Meld into Stone

Plant Growth

Protection from Energy

Revivify

Sleet Storm

Speak with Plants

Summon Fey

Tidal Wave

Wall of Water

Water Breathing

Water Walk

Wind Wall

4th-Level

Blight

Charm Monster

Confusion

Conjure Minor Elementals

Conjure Woodland Beings

Control Water

Divination

Dominate Beast

Elemental Bane

Fire Shield

Freedom of Movement

Giant Insect

Grasping Vine

Guardian of Nature

Hallucinatory Terrain

Ice Storm

Locate Creature

Polymorph

Stone Shape

Stoneskin

Summon Elemental

Wall of Fire

Watery Sphere

5th-Level

Antilife Shell

Awaken

Commune with Nature

Cone of Cold

Conjure Elemental

Contagion

Control Winds

Geas

Greater Restoration

Insect Plague

Maelstrom

Mass Cure Wounds

Planar Binding

Reincarnate

Scrying

Summon Draconic Spirit

Transmute Rock

Tree Stride

Wall of Stone

Wrath of Nature

6th-Level

Bones of the Earth

Conjure Fey

Druid Grove

Find the Path

Flesh to Stone

Heal

Heroes' Feast

Investiture of Flame

Investiture of Ice

Investiture of Stone

Investiture of Wind

Move Earth

Primordial Ward

Sunbeam

Transport via Plants

Wall of Thorns

Wind Walk

7th-Level

Draconic Transformation

Fire Storm

Mirage Arcane

Plane Shift

Regenerate

Reverse Gravity

Symbol

Whirlwind

8th-Level

Animal Shapes

Antipathy/Sympathy

Control Weather

Earthquake

Feeblemind

Incendiary Cloud

Sunburst

Tsunami

9th-Level

Foresight

Shapechange

Storm of Vengeance

True Resurrection

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