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Ammunition +1/2/3 5e

May 10, 2023

Ammunition +1/2/3

Weapon (any ammunition), uncommon (+1), rare (+2), or very rare (+3)

You have a bonus to attack and damage rolls made with this piece of magic ammunition. The bonus is determined by the rarity of the ammunition. Once it hits a target, the ammunition is no longer magical.

Commentary by Sam West, Twitter:@CrierKobold

+1 Magic Weapons are a common boon character’s pick up as they progress in D&D. Magical ammunition tends to be a bit less common, and for good reason: it still shares rarity with its full weapon counterparts, but only works once per piece of ammunition. Weird!

  • +1/2/3 Ammunition is uncommon, rare, and very rare, respectively. 

  • This ammunition stops being magical when it hits an enemy, and otherwise is recovered like normal ammunition. 

  • The bonus +1/2/3 ammunition has stacks with magic weapon properties that empower attacks, making ranged weapons have the potential for highest to hit attack in the game off just magic items! 


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