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Nine Lives Stealer 5e

January 23, 2024

Nine Lives Stealer 5e

Weapon (any sword), very rare (requires attunement)

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has 1d8 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

Commentary by Sam West, Twitter: @CrierKobold

My first guess as to what this sword did was efficiently slay cats; fortunately, it isn’t that grim, and instead just slays anyone when you crit. Nifty! 

  • You don’t get to choose when the sword executes creatures; if you critically strike with the weapon and the creature has fewer than 100 hit points, it’ll activate, regardless as to whether or not you want it to.

  • The charge is only consumed if the creature is killed by it, which is a huge perk.

  • A sword with no charges will still maintain the +2 to hit and damage.

  • This weapon can take the form of any sword; at minimum that includes shortswords, longswords, and greatswords.

  • Rapiers, daggers, scimitars, and other weapons that fit the definition of “a weapon with a long metal blade and a hilt with a hand guard, used for thrusting or striking” could qualify as well.

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