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Trident of Fish Command 5e

September 17, 2023

Trident of Fish Command 5e

Weapon (trident), uncommon (requires attunement)

This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast Dominate Beast (save DC 15) from it on a beast that has an innate swimming speed. The trident regains 1d3 expended charges daily at dawn.

Commentary by Sam West, Twitter: @CrierKobold

If you were to tell me an uncommon magic item gave you multiple uses of a 5th-level spell, I’d say you’re nuts, that that’d be too powerful. When you limit it down to casting Dominate Beast exclusively on things with a swim speed, I get it. While it’s not the most practical thing in the world, if you’re looking for loot in a seafaring game, this item can be buckets of fun! 

  • Non-spellcasters can attune to this trident, which counts as a magic weapon. They can cast Dominate Beast using the weapon, even if they lack any form of spellcasting otherwise, using the Trident’s save DC. 

  • You still have to follow the other rules of the spell, including maintaining concentration on the Dominate Beast spell or losing its effect.

  • The best targets for this spell are usually the higher CR sharks and whales, one of which isn’t even a fish! 

  • Critically, the item only requires the beast to have an innate swim speed; Giant Constrictor Snakes, Giant Toads, Plesiosauruses, and Crocodiles all have innate swim speeds, meaning you can use the Trident of Fish Command on them. 

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