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Wand of Paralysis 5e

December 19, 2023

Wand of Paralysis 5e

Wand, rare (requires attunement by a Spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Commentary by Sam West, Twitter: @CrierKobold

I can’t stress enough just how debilitating paralysis is. This condition is brutal. Things auto-crit when hitting paralyzed targets. Want a wand that gives it out like candy? Because that’s what a Wand of Paralysis is! 

  • Wands are arcane focuses, and yew wands are druidic focuses, making them potential spell focuses for any class outside artificer, paladin, and cleric.

  • The paralyzed condition does the following: 

    • A paralyzed creature is incapacitated (see the condition) and can't move or speak.

    • The creature automatically fails Strength and Dexterity saving throws. Attack rolls against the creature have advantage.

    • Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.

  • This wand functionally casts Hold Monster with a fixed DC of 15, but doesn’t require your concentration, making it debilitating.

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