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Wand of Web 5e

October 9, 2023

Wand of Web 5e

Wand, uncommon (requires attunement by a Spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the w spell (save DC 15) from it.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Commentary by Sam West, Twitter: @CrierKobold

Seven charges is SO MANY CHARGES. This little uncommon magic item can be a massive power boost to characters who like getting sticky and locking down groups of enemies with a swish of the wrist! 

  • Seven charges with a Wand of Web results in more total spell slots than third-level characters have. 

  • Six uses is more than enough for the vast majority of adventures using the Wand of Web; I’d recommend holding onto that last charge to ensure it doesn’t dissolve to dust. 

  • I have no idea why this uncommon magic item provides seven extra uses of Web, as no other uncommon magic item comes close to providing that many raw uses of a 2nd level spell.

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