• Books
  • Shingles
  • Contact
  • C&C MERCH
  • Bevan Tracts
  • Patreon
  • 5e Spells
  • 5e feats
  • 5e Eldritch Invocations
  • 5e Fighting Styles
  • 5e Builds
  • 5e Guides and Reviews
Menu

Caverns & Creatures

Grab your large sack and enter the world of Robert Bevan.
  • Books
  • Shingles
  • Contact
  • C&C MERCH
  • Bevan Tracts
  • Patreon
  • 5e Spells
  • 5e feats
  • 5e Eldritch Invocations
  • 5e Fighting Styles
  • 5e Builds
  • 5e Guides and Reviews

5e Skills

Complete Guide to the Acrobatics Skill in D&D 5e

September 17, 2023

Complete Guide to the Acrobatics Skill in D&D 5e

by Prince Phantom

For how often players take this skill, Acrobatics might be the most overrated of all 5e skills. The PHB gives exactly one major use for Acrobatics: balancing. It also lists that your DM might call for an Acrobatics check when you attempt to do flips, dives, rolls, and somersaults, but when was the last time you did any of those checks in this game? Inevitably, you tried to flip over a table once, rolled a nat 1, fell on your face and wasted your whole turn. Just walk around the table. 

There is one additional use for Acrobatics, and this one might actually come up occasionally. When using your action to escape from a grapple, you can use either Athletics or Acrobatics to make the check, allowing for Dexterity based characters to escape from grapples just as easily as Strength based ones. Keep in mind that this applies for monsters as well when we are attempting to grapple them, but I wouldn’t be too concerned as only 58/2624 printed monsters are proficient in Acrobatics.

So is it worth it to take this skill proficiency? Honestly, no. Balancing does not come up often at all, and when it does there are often ways to circumnavigate the problem. Players get grappled occasionally, so for Rogues and Monks this might be worth considering if you have more skill proficiencies than you know what to do with. Spellcasters do not need this to escape grapples, every spellcasting class has better ways to escape a grapple than relying on winning the skill check. Stop taking this skill, it’s basically worthless unless your party is a traveling circus group. Actually, that sounds like a sweet campaign idea…

Check out Prince Phantom on Twitch!

Thank you for visiting!

If you’d like to support this ongoing project, you can do so by buying my books, getting some sweet C&C merch, or joining my Patreon.

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.

← Complete Guide to the Animal Handling Skill in D&D 5eComplete Guide to the Athletics Skill in D&D 5e →

Get Critical Failures on Amazon for only $0.99!

dugi banner.jpg

Affiliate Disclaimer:

Please note that some of the links on this website may be affiliate links. This means that if you make a purchase through these links, I may earn a commission at no extra cost to you. I only recommend products, services, or resources that I believe can provide value to you. Your support through these links helps sustain and improve the content on this website. Thank you for your support!

Copyright 2023 Robert Bevan