Chime of Opening 5e
Wondrous Item, rare
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time, it cracks and becomes useless.
Commentary by Sam West, Twitter: @CrierKobold
Knock’s job is to open locks- if that 2nd level spell isn’t enough for you, you may want to consider a Chime of Opening. This consumable item can get you in places you shouldn’t be getting into, and can open sketchy chests and coffins remotely!
There are no ways to recharge this presented in its text. Once you use it ten times, it’s done for good.
The Chime doesn’t care how an object is locked; it simply opens the lock.
If an object is locked by multiple locks, it breaks whichever is closest to where you point to.
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