• Books
  • Shingles
  • Contact
  • C&C MERCH
  • Bevan Tracts
  • Patreon
  • 5e Spells
  • 5e feats
  • 5e Eldritch Invocations
  • 5e Fighting Styles
  • 5e Builds
  • 5e Guides and Reviews
Menu

Caverns & Creatures

Grab your large sack and enter the world of Robert Bevan.
  • Books
  • Shingles
  • Contact
  • C&C MERCH
  • Bevan Tracts
  • Patreon
  • 5e Spells
  • 5e feats
  • 5e Eldritch Invocations
  • 5e Fighting Styles
  • 5e Builds
  • 5e Guides and Reviews

Robe of Useful Items 5e

September 11, 2023

Robe of Useful Items 5e

Wonderous item, uncommon 

This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.

The robe has two of each of the following patches:

  • Dagger

  • Bullseye lantern (filled and lit)

  • Steel mirror

  • 10-foot pole

  • Hempen rope (50 feet, coiled)

  • Sack

In addition, the robe has 4d4 other patches. The GM chooses the patches or determines them randomly.

Robe of Useful Items Patches

d100 Patch
01-08 Bag of 100 gp
09-15 Silver coffer (1 foot long, 6 inches wide and deep) worth 500 gp
16-22 Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself.
23-30 10 gems worth 100 gp each
31-44 Wooden ladder (24 feet long)
45-51 A riding horse with saddle bags
52-59 Pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you
60-68 Potion of Healing (4)
69-75 Rowboat (12 feet long)
76-83 Spell Scroll containing one spell of 1st to 3rd level
84-90 Mastiff (2)
91-96 Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach
97-00 Portable ram

Commentary by Sam West, Twitter: @CrierKobold

The Robe of Useful Items speaks to the days of old dungeon crawls where a 10 ft. pole and ample access to rope was vital. This single cloak holds so many little nifty things, and is an easy magic item to seek out if you want to expand your inventory. 

  • 4d4 averages to ten extra patches. That’s a ton of little extras that can range from rowboats and riding horses to random spell scrolls and money. 

  • The most common item to get with the random patches is the 24 ft. wooden ladder, with thirteen results on the d100. The portable ram is the least likely to occur, with only four outcomes producing it. 

  • Spell scrolls may be entirely unusable if you produce them, as if the spell of the scroll obtained isn’t on your spell list, you can’t use it. 

  • The Iron Door is unique in that it not only springs into existence but fits and hinges into a specific space.

  • A pit definitely is a lack of an object, yet the Robe of Useful Items can conjure one, functionally vacating a 10 ft. cube of space on the ground next to you. 


Thank you for visiting!

If you’d like to support this ongoing project, you can do so by buying my books, getting some sweet C&C merch, or joining my Patreon.

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.

← Rod of the Pact Keeper 5eRing of Water Walking 5e →

Get Critical Failures on Amazon for only $0.99!

dugi banner.jpg

Affiliate Disclaimer:

Please note that some of the links on this website may be affiliate links. This means that if you make a purchase through these links, I may earn a commission at no extra cost to you. I only recommend products, services, or resources that I believe can provide value to you. Your support through these links helps sustain and improve the content on this website. Thank you for your support!

Copyright 2023 Robert Bevan