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Wand of Magic Missiles 5e

September 17, 2023

Wand of Magic Missiles 5e

Wand, uncommon

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Commentary by Sam West, Twitter: @CrierKobold

Seven is so many charges- characters that get ahold of a Wand of Magic Missiles early will feel like gods. 3d4+3 damage that can’t miss as an action is a fantastic deal for low-tier characters. With a Wand of Magic Missile, you can consistently spray out damage round after round. 

  • Non-spellcasters can cast Magic Missile using the wand, and anyone in the party can use it, as it doesn’t require attunement! 

  • Generally, you want to expend as few of the charges as possible, as you “lose” 2d4+2 damage when up-casting with it by forgoing an additional future 1st-level cast. 

  • Wands are Arcane Focuses, meaning classes that use them as their focus for spellcasting can use this wand in place of an orb or other wand. 

  • When regaining 4-5 charges daily, this wand can produce 12-15 missiles per day on average, with a maximum of twenty-one missiles. In total, it can put out 21d4+21 damage on its own with 7 1st-level spell slots worth of resources. 

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